![]() ![]() If you find that there are few cave systems near your mine, feel free to dig lower, but caves tend to cluster, and caves level 10 and below are filled with lava. If your high density branch mine gets you 100% diamonds, the low density branch mine would give you 212.6% ores in the same time, minus 3% from the earlier probability worked out before.Īlso, you ought to build it so that the floor of the lowest tunnel is on level 11, to avoid falling in lava. The larger number of blocks uncovered are far more likely to contain diamonds. There are some areas left unexplored by this pattern, but they are thin, and it is unlikely that a diamond vein with spawn entirely within that narrow region. And I leave two blocks between floors, and line up the branches the same between floors. Normally, I have a 2x1 trunk, and branches like a standard branch mine, but instead of just going outwards from the trunk, I go up one level and out, skip two blocks, then down one level and out. _▒▒_▒▒██▒▒ Repeat this pattern as many times as needed _▒▒_▒▒██▒▒ _ blocks you can't see if you don't mine ▒▒ blocks I use this in single player: ▒▒██▒▒_▒▒_ ██ blocks you should mine There is a great wiki with some number crunching. You don't want to be jumping up one block at a time all the way from your mine to your base. Short of minecarts, make sure you're using stairs and ladders to their fullest potential. You can place a booster to get your cart traveling at max speed in a short distance so that you can make the trip up quickly, and you can even attach chests to mine carts to carry all your findings from the mine up the track very quickly. ▒▒▒▒██▒▒ Repeat this pattern as many times as neededĪs with any mine, travel is most easily accomplished using minecarts. ▒▒▒▒██▒▒ _ blocks you can't see if you don't mine ▒▒ blocks (there's none!) So essentially, a long hallway (the trunk) with perpendicular hallways (the branches) coming off either side. When you finish that layer, you can start one a layer above, offsetting the branches by one block so that you are more likely to find veins you could possibly have missed the first time.You leave 3 undug blocks between because veins are generally 2x2 horizontally, so you will see ore in the vein even though there is technically one row of unexplored blocks.Then, every 4 squares on either side of the trunk, you dig perpendicular tunnels extending out 20 blocks (or as far as you want).One or two layers above the bedrock, so you don't have it interfering with your work, you dig a long tunnel, 2 high and 1 wide, which will serve as the trunk.You dig down to the bedrock, because that's where you're going to find the most different kinds of stuff.Here's a brief description of branch mining: There's a mathematical analysis on it in the official forums (the link is to an archive of the post). No hard mod requirements.Branch mining is the most efficient. Refill by clicking on a water source block.ĭependencies: Minetest 0.4.11+ or so, I think. Normal left click has an effect area of 3*3, and sneaking while using the Waterican reduces its effect to the pointed node (1x1 area). ![]() The bucket itself is not consumed, only the water in it. The better the material you use, the less refills you'll have to do. Note: this isn't the only crafting recipe!Īvailable in wood, cobblestone, copper, steel, gold, mese and diamond, as well as a creative (non-wearing) version. Only spreads and converts (dry) grass from the default mod.Ĭrafting: Needs the bucket mod to be crafted. It works on any plant that is registered using the farming mod or has a compatible registering scheme. Watering cans for Minetest that make your plants grow faster (among other things). ![]()
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